Hide & Seek is designed for both, but it's super-light, so a lot of the features you might expect to support long-term campaign play (advancement, etc.) aren't here, making it ideally suited for one-shot play, but very easily expandable into campaign play.
If you miss screwing around in the woods with your pals and like your games spooky this one is for you! Felt like a kid again before we even started playing; generating the world and characters together was fun, nostalgic, and impacted play. Great little game!
This is such a phenomenal-looking game both visually and mechanically. Adam killed it with setting the tone and simple mechanics to facilitate a tone at the table I often crave. Pair that with DNGN CLB's killer design work... Can't wait to try this out soon.
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Would you recommend this game for a one-shot? Or is it intended for longer, multi-session play?
Hide & Seek is designed for both, but it's super-light, so a lot of the features you might expect to support long-term campaign play (advancement, etc.) aren't here, making it ideally suited for one-shot play, but very easily expandable into campaign play.
If you miss screwing around in the woods with your pals and like your games spooky this one is for you! Felt like a kid again before we even started playing; generating the world and characters together was fun, nostalgic, and impacted play. Great little game!
Thanks for the kind words! I'm sorry I didn't see your comment until now!
This is such a phenomenal-looking game both visually and mechanically. Adam killed it with setting the tone and simple mechanics to facilitate a tone at the table I often crave. Pair that with DNGN CLB's killer design work... Can't wait to try this out soon.
Thanks, Andrew! I'm thrilled to hear you dig it!